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Facts and figures
Media Informatics and Interactive Entertainment
In Mittweida, you’ll study at the intersection of computer science and Media Technology. Whilst other Master’s programmes often remain theoretical, our focus is on interdisciplinary learning and the practical application of artificial intelligence in interaction.
You’ll benefit from close links with the games industry and research projects that focus on the digitisation of teaching content and the balancing of competitive systems. Here, you’ll find an environment where you can combine your technical skills with a creative understanding of design to push the boundaries between reality and the digital realm.
An overview of the course content
The structure of the degree programme gives you the freedom to tailor your technical specialisation to suit your individual interests. In the first year, you’ll tackle modules such as Competitive Game Design & Balancing and Interaction Science with AI. In the elective modules, you decide for yourself whether to specialise in procedural content generation, VFX production or the development of complex mobile applications. You’ll learn not only how to build software, but also how to integrate values and ethics into digital innovations.
The third semester is entirely dedicated to an 18-week research module. This phase gives you the opportunity to work intensively on your own research question or in collaboration with a company before you write your Master’s thesis.
Interdisciplinary Knowledge Acquisition and Dissemination I
Digitisation of specific teaching content
Competitive Game Design & Balancing
Specialisation Modules I (2 compulsory-elective modules out of 5):
- Procedural Content Generation
- Advanced Mobile Application Development
- Interactive Data Analysis
- Information Management and Retrieval for Digital Media
- Digital Assets and Goods
Interdisciplinary Knowledge Acquisition and Dissemination II
Internationalisation of Digital Teaching Content
Interaction Science with Artificial Intelligence
Specialisation Modules II (2 compulsory electives out of 5):
- VFX Production
- Web Engineering
- Game Physics
- Architecture of Complex Systems
- Values and Ethics of Digital Innovation
Research module (18 weeks)
Research seminar
Statistical Analysis and Optimisation
Master's thesis
Media Informatics and Interactive Entertainment in Mittweida
In summary – Media Informatics and Interactive Entertainment in Mittweida
Full-time Master’s degree programme in Human-Computer Interaction and Immersive Systems Development
(120 Credits)
As you have a command of both the technical depth of computer science and the mechanisms of interactive entertainment, you are in demand wherever digital interaction needs to be designed. You might work as a Technical Director, Lead Game Developer, UX Researcher or Architect for complex interactive systems. Roles such as a gamification specialist in management consultancy or a developer of immersive learning environments are also typical career paths.
Application and Admission
Applicants must hold a first professional degree from a relevant degree programme, such as Media Informatics, (Applied) Computer Science, Media Technology or a related subject, comprising 180 ECTS credits (Bachelor’s degree).
Language skills:
Applicants who have not obtained their university entrance qualification through the German Abitur, including a basic course in English with an average mark of 2, must demonstrate English language proficiency at level C1 of the Common European Framework of Reference for Languages. Proof of this can be provided, for example, by a TOEFL test (iBT or iBT Home Edition) with a score of at least 76 points, the Duolingo English Test with a score of at least 110 points, or an equivalent certificate.
The application period for the winter semester begins on 15 April and ends on 15 July. You can register at hs-mittweida.de/bewerben. Once you have submitted all your documents, you can enrol. Once you have enrolled, your place at Mittweida is secured. For international applicants, the application deadline is 15 May, to allow sufficient time to apply for a visa.
Excellent study conditions, modern facilities and some of the most affordable rent prices in Germany for a university town mean you can focus fully on your studies. Tutorials are on hand to help with subject-specific queries, the SAXEED start-up network guides you on your journey towards developing your own business idea, and the Social Support Service provides assistance with specific life situations, such as childcare or caring for relatives. The campus also has plenty to offer: two music festivals a year, an active esports team and a vibrant student community. International students, for example, are closely connected through the Cosmopolitan Club.
Frequently Asked Questions
Absolutely. Thanks to its strongly project-based structure, the Master’s programme offers you even greater freedom to work as part of a team to develop your own game concept, a sophisticated prototype or innovative interactive software tools to an academic and professional standard.
As the Master’s programme is based almost entirely on intensive, team-oriented project work, it’s well worth being on campus. The short distance to the state-of-the-art media labs, VR studios and your team members makes it much easier to work together on software and games.
No, this is an academic degree programme leading to a Master of Science (M.Sc.) qualification, not a Degree Apprenticeship/Dual Study Program. The qualification will prepare you for significantly higher-level specialist and management roles in the media informatics and IT sectors.
Yes, cutting-edge developments such as generative AI in content creation, virtual and augmented reality, cloud gaming and modern live operations concepts form an integral part of the seminars and are directly incorporated into the practical projects.
This Master’s programme is ideal for you if you want to move away from purely technical implementation and instead take on roles in software architecture, technical management or creative leadership (e.g. as a Technical Director) within media and games projects.
The programme offers maximum flexibility. As the curriculum is heavily focused on practical project modules, you can almost entirely determine your own areas of specialisation throughout your studies – whether your passion lies in core engine development, game design or interactive web apps.
It’s a genuine hybrid degree programme: you’ll need in-depth analytical skills for complex AI systems, computer graphics and software architecture. At the same time, the project modules incorporate creative aspects such as game design, user experience (UX) and interactive storytelling, which will feed directly into your day-to-day work.