Machbarkeitsstudie zur Konzeption und Entwicklung einer Fahrphysik für schwere Nutzfahrzeuge und Anhänger in interaktiven Echtzeitumgebungen
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Prof. Dr.-Ing. Matthias Baumgart
Career
PhD (Dr. Ing.) from the Faculty of Computer Science at Chemnitz University of Technology, with a thesis entitled āExploration of machine-based methods for the development of a methodological framework for the evaluation of scientific textsā
Media Informatics and Interactive Entertainment | Bachelorās degree
Training as a State-Certified Technical Assistant in Computer Science, specialising in network technology
Media Informatics and Interactive Entertainment | Masterās degree
Professor
and Head of the Chair in Digital Integrated Process Management at Mittweida University of Applied Sciences
Freelance IT service provider & Software Development
IT-Baumgart
Head
of the Research Department at Mittweida University of Applied Sciences
Research Associate / Start-up Adviser, SAXEED Start-up
Network
Project Manager
for R&D collaboration projects at Mittweida University of Applied Sciences
Junior Consultant,
A.U.B AG ā Implementation + Consultancy
Patent Engineer
Saxon Certificate in Higher Education Pedagogy
Association for the Promotion of Computer Science at Mittweida University of Applied Sciences e.V.
Member of the Senate at Mittweida University of Applied Sciences
Participation in the Saxon ESF Working Group at the Saxon Ministry of Science
Expert reviewer for start-up and innovation competitions specialising in computer science / ICT at Futuresax
Member of the Board of Trustees of the Laserinstitut Mittelsachsen e.V.
Member of the Faculty Council of the Faculty Applied Computer Sciences and Biosciences at Mittweida University of Applied Sciences
Member of the Institute for Knowledge Transfer and Digital Transformation (IWD) at Mittweida University of Applied Sciences
Member of the Institute for Computer Science and Media in Research and Transfer at Mittweida University of Applied Sciences
Projects
Einsatz von Tutorials zur Prozessautomatisierung und -optimierung
Gamification für mobile Laufanalyse mit KI Human Pose Recognition
Validierung der automatisierten Generierung synthetischer PersonenaktivitƤtsdaten zum Training von KI-Modellen
Implementierung VIVO HTWD
Publications
Efficient Real-Time Point Cloud Rendering in Unity Using Incremental Spatial Sorting
Teaching Sustainability through Gamification: An Empirical Study with Student Perspectives in Vocational Education
Development and Evaluation of a Feature for a University Application to Increase Motivation and Reduce the Dropout rate of Students in Higher Education
E-Sport an Hochschulen. Eine Studie zur Nutzungsintention digitaler Spiele von Studierenden im Hochschulsport
E-Sport an Hochschulen. Eine Studie zur Nutzungsintention digitaler Spiele von Studierenden im Hochschulsport